TeamTreasury and TeamSnap
TeamSnap can invoice and collect dues. It stops there. TeamTreasury adds the other half: expenses with receipts, per-player refunds, a final accounting, and board oversight across every team.
Unlike a pure registration tool, TeamSnap does touch team money. Its Invoicing and Payments let any coach or team manager send a dues invoice, and payments settle to a merchant account set up through Stripe. If all you need is to collect, TeamSnap collects.
Where it stops
TeamSnap tracks who paid. It does not track where the money went. There is no expense logging with receipts, no per-player refund math, no final season accounting, and no association-wide view for a board. And the merchant account is linked by whoever set it up, often a single manager, not guaranteed to be the association's account under its EIN.
TeamSnap handles
- Roster, schedule, and chat
- Dues invoices, who-paid tracking
- Payments to a linked merchant account
TeamTreasury adds
- Dues by link, settled to the association bank under its EIN
- Every expense logged with a receipt
- Per-player refunds and a one-file final accounting
- A live board view of every team
Use both
Keep TeamSnap for the roster, the schedule, and the group chat. Run the money through TeamTreasury, so collection, spending, refunds, and oversight all live in one ledger the board can see.
Questions
TeamSnap already collects payments. Why TeamTreasury?
Collecting is half of it. TeamTreasury also logs every expense with a receipt, refunds surplus per player, produces the annual accounting, and gives the board a live view of every team. TeamSnap does none of that.
Where does the money settle, TeamSnap vs TeamTreasury?
TeamSnap settles to whatever merchant account the person who set it up linked. TeamTreasury settles to the association's own bank, under its EIN, with board oversight across every team.
Can we use both?
Yes. Keep TeamSnap for the roster, schedule, and chat. Run dues, expenses, and refunds through TeamTreasury.